Collector Value Est.
$6,800–$12,200
USD · Market estimate
Near-mint / restored. Worn or stored examples sell for 30–60% less.
Capcom · 1995
Pinball Magic
Notable Features
Flippers (2), Pop bumper (1), Slingshots (2), Standup targets (5), 5-bank drop targets (1), Captive ball (1), Scoop (1), Left outlane kickback, Ball diverter on ramp. "Magic Hat" plunger skill shot into drop hole. The 'Star Bumper' is inside an action ring. Magic Wand acts as a diverter by magnetically carrying balls along its length to direct them to various locations. Ball-levitating Stage.
Historical Notes
Capcom equipped some of these games with a ticket vender. Evidence of this can be seen on the front of the cabinet below the ball shooter, where there is a horizontal slot positioned even with the coin door lock, from which the tickets would dispense. Below that opening is a red light indicator to alert the operator when the supply of tickets was low. Reportedly this game has a Buy-In feature but it is not listed in the manual's list of options. The manual does refer to a button on the cabinet front as the "continue game button switch". In the Files Section are two portfolios containing images of two different Engineering Prototypes of this game. When a whitewood was approved for release to production, a sequentially-assigned project number was assigned to the game and engineering drawings were started. The Project Number for this game was "PB-1". This number appears on the playfield under the cardholder.
Where to Play It
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