Collector Value Est.
$2,700–$4,900
USD · Market estimate
Near-mint / restored. Worn or stored examples sell for 30–60% less.
Capcom · 1996
Breakshot
“Now This is Pinball!" "Now That's Pinball!”
Notable Features
Flippers (3), Pop bumpers (3), Slingshots (2), Kick-out holes (4), Standup targets (3), 3-bank drop targets (2), Captive ball (1), Newton ball (1), Up-post in center playfield. 3 ball cue in the center of the playfield with a hole at the bottom, and 3 scoops at the top; after each ball is captured, a large metal plug rises and blocks the opening and the locked balls rest against it. The player must then hit the plug to knock the balls into the scoops to start multiball. This 1996 game is designed in the older electromechanical style, with no ramps and a one-level playfield. It has a dot matrix display that shows the scores as score reel numbers, and digital sound that simulates EM chimes.
Historical Notes
220lbs uncrated; 22 7/8" wide, 52 1/8" deep, 74 1/4" tall. Breakshot was originally scheduled to be produced after Big Bang Bar, Kingpin, and Flipper Football but, because it became ready for production in a short time, ahead of the others, it was produced ahead of them. According to the book Pinball Memories, Capcom promoted 'Breakshot' as having the first loadable captive ball feature on a pinball. However, a different type of loadable captive ball feature can be found on Bally Midway's 1986 'Strange Science' and Bally Midway's 1987 'Heavy Metal Meltdown'. When a whitewood was approved for release to production, a sequentially-assigned project number was assigned to the game and engineering drawings were started. The Project Number for this game was "PB-6". This number appears on the playfield under the cardholder.
Where to Play It
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