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Star Trek: The Next Generation pinball machine

Collector Value Est.

$3,900–$7,000

USD · Market estimate

Near-mint / restored. Worn or stored examples sell for 30–60% less.

DemandHigh
Rarity15/100
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Williams · 1993

Star Trek: The Next Generation

It's Pinball at Warp Factor 9" "Galaxy Class Pinball from Williams

1990sSSaka STTNG, ST:TNG, STNG

Notable Features

Flippers (3), Pop bumpers (3), Ramps (3), 3-bank standup targets (2), Spinning target (1), Cellar holes (4, with one blocked by a drop target), Left outlane kickback. Catapult used for autoplunger (ball is launched through a spiral habitrail). 2-, 3-, 4-, or 6-ball multiball. Unlimited buy-in balls per player (operator option). There are three cellar holes in the upper half of the playfield. They lead to three VUKs below the playfield that will kick the ball up to the left habitrail or to either of the two cannons on top of the slingshots. To reduce the time it would take for a ball to fall into a cellar hole, roll down under the playfield to a VUK, and resurface back into play, a patented below-the-playfield multiple ball delivery system was developed. In this system, other balls are already positioned below the playfield, one in each of the three VUKs. As soon as the playfield ball falls into a cellar hole, the corresponding VUK kicks its ball into play. The playfield ball then rolls down to remain in the newly-vacated VUK. Game play is continuous, and time has been saved. Patent #5,350,174 [BELOW THE PLAYFIELD BALL DELIVERY SYSTEM FOR A PINBALL GAME] filed October 28, 1993. Granted September 27, 1994 to Ritchie et al. Assignee is Williams Electronic Games, Inc.

1993
Year
11,728
Produced
4
Players
Specifications
Manufacturer
Williams
Year Released
1993
Type
SS
Display
dmd
MPU
Williams WPC (DCS)
Model #
50023
Units Produced
11,728
Players
4
Toys
Two ball-firing cannons are on top of the slingshot bumpers. The Borg ship fires the locked ball at the flippers at the start of multiball.
Credits
Design
Steve Ritchie, Dwight Sullivan, Greg Freres
Art
Greg Freres
Music
Dan Forden
Sound
Dan Forden
Software
Dwight Sullivan, Matt Coriale
Mechanics
Carl Biagi
DMD Animation
Scott Slomiany, Eugene Geer

Historical Notes

This game was part of Williams/Midway's "SuperPin" line of widebody games. Artist Greg Freres said at Chicago Expo 2017 that examples of this game may have plastics with the word "shields" misspelled as "sheilds". We do not know where on the game this mistake would be found and have no picture examples of it. An earlier example of a game with two spiral habitrails is Chicago Vending Company's 1934 'Three Point'.

Where to Play It

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