Collector Value Est.
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Genco · 1950
South Pacific
Notable Features
Impulse flippers (2), Kick-out holes (10). There are ten kick-out holes spanning the playfield from the upper left to the lower right, numbered 1 through 10. The kick-out alignment allows passing of the ball all the way up the line from 10 to 1, but actual game play gives various results, often dependent on the strength or alignment of the kicking rod. This randomness may have been an expected factor of game design. The plastic ring around each kick-out hole will light up from underneath once a ball lands in the hole, to show which holes have been achieved. Top rollover scores the nearby lit numbered insert. Left side lane scores 1-2-3. Right side lane scores 4-5-6. One replay awarded for lighting holes 1-7, two more for 1-8, three more for 1-9, and four more for 1-10. These awards are cumulative such that if 1-5 and 7-10 are lit, then 6 is achieved, 10 replays are awarded all at once.
Historical Notes
This game has the similar playfield layout as Genco's 1950 'Mercury' and Genco's 1950 'Rocket' but with an extra switch between the flippers and no pop bumper. The red bumper near hole #1 is not a flipper and does not move. Production start date: 02/20/50 Production end date: 04/15/50
Where to Play It
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