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Road Kings pinball machine

Collector Value Est.

$2,000–$3,500

USD · Market estimate

Near-mint / restored. Worn or stored examples sell for 30–60% less.

DemandModerate
Rarity35/100
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Williams · 1986

Road Kings

Burnin' up the charts!

1980sSSaka RK

Notable Features

Flippers (2), Pop bumpers (4), Kick-out holes (3), Drop target (1), Multi-ball. Entrance to center ramp is blocked by the drop target. Once drop target is lowered, the ball reaches the center ramp by looping upwards along a track to a simple redirect mechanism that routes the ball alternately to the center-left or center-right ramp outlets. Upper ramp lowers to allow ball to access it and reach a kick-out hole. When ball is locked in kick-out hole, this ramp elevates to allow ball to roll underneath it to reach the first switch in the mega-score switch series.

1986
Year
5,500
Produced
4
Players
Specifications
Manufacturer
Williams
Year Released
1986
Type
SS
Display
alphanumeric
MPU
Williams System 11
Model #
542
Units Produced
5,500
Players
4
Credits
Design
Mark Ritchie
Art
Tim Elliott
Music
Bill Parod, Chris Granner
Software
George Petro

Historical Notes

According to The Pinball Compendium 1982 to Present, this game started out with three other names and two other themes, as "Samurai", "High Noon", and "Gunslinger". Designer Mark Ritchie chose a new theme based on the "Mad Max" movies of the preceding years. The playfield will show the left inlane insert is #4 and the right inlane insert is #3, or it will show the left insert is #3 and the right insert is #4. We don't know the reason for this difference, but we note the lamp and switch matrix tables on pages 24 and 26 of the Manual in our Files Section have apparently been superceded by an unnumbered page at the end of that manual where the two tables are repeated, except the asmts for #3 and #4 have traded places. 'Road Kings' is one of three Williams games that went into production using System 11. All three games have incorrect schematics showing the same error by depicting placement of the flipper end-of-stroke switch on the wrong side of the coil. As far as we know, all games left the factory correctly wired for EOS. Only the schematics were incorrect. No Manual Amendments or Service Bulletins have been found that acknowledge or correct this error. For a correct drawing of EOSS placement, consult the schematic for Williams' 1986 'PIN·BOT' or subsequent Williams games.

Where to Play It

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Current addresses, hours, and condition reports from the Pinball Map community.

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