HomeMachinesJunk Yard
Junk Yard pinball machine

Collector Value Est.

$5,100–$9,200

USD · Market estimate

Near-mint / restored. Worn or stored examples sell for 30–60% less.

DemandHigh
Rarity55/100
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Williams · 1996

Junk Yard

The meanest game in the whole darn town" "It's not hard to play in the yard" "Experience pinball's finest collection (from the promo poster)

1990sSSaka JY

Notable Features

Flippers (2), Slingshots (2), Standup targets (9), 3-bank drop targets (2), Ball hanging from chain.

1996
Year
3,013
Produced
4
Players
Specifications
Manufacturer
Williams
Year Released
1996
Type
SS
Display
dmd
MPU
Williams WPC-95
Model #
50052
Units Produced
3,013
Players
4
Toys
Crane on playfield; Toilet that flushes ball; Magic Bus; doghouse with attack dog.
Credits
Design
Barry Oursler, Dwight Sullivan
Art
Paul Barker, Pat McMahon, Linda Deal (aka Doane)
Music
Kurt Goebel
Sound
Kurt Goebel
Software
Dwight Sullivan, Graham West
Mechanics
Zofia Bil, Brad Cornell
DMD Animation
Adam Rhine, Brian Morris

Historical Notes

Voice-over artist Tim Kitzrow provided multiple voices for this game. Prototype machines have a magnet just below the wrecking ball; it was eliminated on production machines. Reportedly, sample games have this magnet but we have been unable to verify this. We asked designer Barry Oursler if the wrecking balls on Prototype and Sample games were first cabled with a wire to the crane instead of a chain as seen on production games. He replied:Yes, I had a steel cable on the original design. After a short time, the cable would fray and would eventually break. It was changed to a chain and the mechanical arm moved up and down. The original had a pulley with the ball and cable. I (and others) got laid off before it went into production. Regarding the magnet under the playfield, I had it there to stop the ball from swinging when the cable was there, so you could set up another shot. I guess it didn’t swing as much with the chain, so it was removed after I left.

Where to Play It

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