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Indiana Jones: The Pinball Adventure pinball machine

Collector Value Est.

$3,900–$7,000

USD · Market estimate

Near-mint / restored. Worn or stored examples sell for 30–60% less.

DemandHigh
Rarity15/100
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Williams · 1993

Indiana Jones: The Pinball Adventure

The Adventure Continues..." "A SuperPin with Award-Winning Special Effects

1990sSSaka IJ

Notable Features

Flippers (2), Pop bumpers (3), Slingshots (2), Active pinballs (6), Standup targets (7), Kick-out holes (2), Ramps (2), 3-bank drop targets (1), Captive ball (1), Autoplunger, Three video modes. Player-controlled tilting upper playfield. Maximum 1 buy-in ball per player (operator option). Four multiball modes: 3-ball regular multiball, Quick multiball (2-ball), "Well of Souls" multiball (6-ball), "Eternal Life" wizard mode (6-ball). Actual measured weight: 286 lbs (includes legs).

1993
Year
12,716
Produced
4
Players
Specifications
Manufacturer
Williams
Year Released
1993
Type
SS
Display
dmd
MPU
Williams WPC (DCS)
Model #
50017
Units Produced
12,716
Players
4
Toys
Rotating idol head which releases the balls into play.
Credits
Design
Mark Ritchie, Doug Watson
Art
Doug Watson
Music
Chris Granner
Sound
Rich Karstens
Software
Brian Eddy
Mechanics
Jack Skalon
DMD Animation
Scott Slomiany, Eugene Geer

Historical Notes

This game was part of Williams/Midway's "SuperPin" line of widebody games. The first pinball game to use Williams' DCS sound system. Features custom-recorded speech by actor John Rhys-Davies ("Sallah"). One of the jackpot awards during Quick Multiball is "The Fish of Tayles". Mark Ritchie confirmed to us that this is a reference to his previous game, Williams' 1992 'Fish Tales'. Early Production games had at least three differences from production games. The mini-playfield has steel side rails instead of red plastic. The Super Jackpot insert background is black-and-white instead of all black. Three Jackpot symbols illuminate on the speaker panel below the DMD. These three lamps do not light up on production games because those games are not equipped with the lamps and the board to support them. In fact, the backbox insert is not drilled with the three holes. However, the software on production games still supports this missing prototype feature, so it is possible to modify a production game to have this feature by drilling the holes in the insert and installing the lamps and the board. Early Production games have a large decorative plastic all along the back wall of the playfield, removed from later games. Reportedly, some game owners have obtained and re-installed this so-called "lost plastic". Another player-controlled tilting mini-playfield is found on Premier's 1993 'Wipe Out'. ERRATA: Page 2-19 of the July 1993 Operations Manual shows a diagram of the A-17073 Ball Eject Assembly - Special. It incorrectly lists the Item #2 "Mounting Bracket Assembly" as Part Number A-8268. The correct part number is A-8268-1. The diagram incorrectly pictures A-8268.

Where to Play It

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