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Gorgar pinball machine

Collector Value Est.

$1,600–$2,800

USD · Market estimate

Near-mint / restored. Worn or stored examples sell for 30–60% less.

DemandModerate
Rarity15/100
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Williams · 1979

Gorgar

Notable Features

Flippers (2), Pop bumpers (3), Slingshots (2), Standup targets (4), 3-bank drop targets (2), Kick-out hole (1), Spinning target (1). The Snake Pit has a stop magnet under the playfield to hold the ball while scoring lit value.

1979
Year
14,000
Produced
4
Players
Specifications
Manufacturer
Williams
Year Released
1979
Type
SS
Display
alphanumeric
MPU
Williams System 6
Model #
496
Units Produced
14,000
Players
4
Credits
Design
Barry Oursler
Art
Constantino Mitchell, Jeanine Mitchell
Sound
Eugene Jarvis
Software
Paul Dussault

Historical Notes

Tom Cahill, former Service Manager for Williams, told us that Williams' 1978 'Disco Fever' was the first game Williams engineered to have speech and a talking prototype of that game was presented at the Chicago AMOA show. That must have been the 1978 AMOA Expo mentioned in Cash Box Nov-24-1979, page 53, where a Williams representative at the 1979 Expo stated, "last year we had a prototype model of a talking pinball machine on display." Per Cash Box, Oct-13-1979, page 58, 'Gorgar' was being prototyped during production of Time Warp. Williams unveiled 'Gorgar' to great attention at the 1979 AMOA Expo held November 8-11, 1979 in Chicago. The afore-mentioned Williams representative stated these were production models at this show. We note that Kordek's Production Start Date (shown below) is two weeks later but we have found that his Start Dates will exclude sample runs while his quantities include sample runs. It would make sense that Sample games were presented at this show. 'Gorgar' was their first talking pinball machine commercially released and the first one from any manufacturer. It had a vocabulary of seven words and had a heart beat sound that would speed up during longer game play. According to an article in Amusement Review (Jan/Feb 1980, page 6), the talking feature was optional at an additional cost of $70 to the operator and was ordered on the great majority of the machines. For several Williams games (especially before 1987), Speech Processing was a separate task than Software Programming and may have been done by a different person than whom we list as having done the Software. Paul Dussault did the Speech Processing for this game. No Production Floor Records available for Gorgar. From Steve Kordek Lists #3 and #11: Production Start Date: Nov-28-1979 Production End Date: Mar-14-1980 Total quantity produced: 14,000 Product History Record for Gorgar: Quantity produced for USA/Canada: 8924* Quantity produced for export: 5394* Total quantity produced: 14318* Price to Distributor: $1449.00 *These quantities may be sales estimates. Compare Gorgar's physical stance as depicted on the lower playfield with the 1978 artwork, In the Underworld, by Boris Vallejo.

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