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Banzai Run pinball machine

Collector Value Est.

$2,300–$4,200

USD · Market estimate

Near-mint / restored. Worn or stored examples sell for 30–60% less.

DemandModerate
Rarity55/100
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Williams · 1988

Banzai Run

Once again, Williams takes you where no one else has ever gone before!" "The pinball machine with one continuous playfield on two different planes!" "We're changing the way the world looks at pinball.

1980sSSaka BR

Notable Features

Flippers (3 horizontal, 3 vertical), Pop bumpers (3), Ramp (1), Kick-out hole (1), Spinning targets (2), Left outlane kickback, Captive balls (1 horizontal, 2 vertical), Up-post (between bottom flippers on the vertical playfield), Ball kicker next to the left slingshot, 2-ball Multiball. A magnet on a moving vertical track lifts the ball in play to the vertical playfield in the backbox. When this ball drains between the bottom flippers of the vertical playfield, it returns to play in the lower horizontal playfield.

1988
Year
1,751
Produced
4
Players
Specifications
Manufacturer
Williams
Year Released
1988
Type
SS
Display
alphanumeric
MPU
Williams System 11B
Model #
566
Units Produced
1,751
Players
4
Credits
Design
Pat Lawlor, Larry DeMar
Art
Mark Sprenger
Music
Brian Schmidt
Sound
Brian Schmidt
Software
Larry DeMar, Ed Boon
Mechanics
John Krutsch

Historical Notes

An earlier example of a game with a vertical scoring playfield in the backbox is Genco's 1951 'Double Action'. This game was inspired by a 1987 independently made prototype called Wreck'n Ball. In our Files section are many pictures of a prototype version of Banzai Run and a chart comparing its differences to the production version. Although this game features a two-ball multiball only, three balls should be placed in the trough. This is the first pinball machine to have the Lane Change switches implemented as low-voltage switches located at the flipper buttons, not at the flipper End-Of-Stroke. This allowed Banzai Run to play sounds when the flipper buttons are pressed in attract mode where flippers are not activated. Larry DeMar provided these comments:I can confirm that Banzai Run had 3 balls although it only ever needed 2. The software was capable of adjusting to a missing ball and not putting the game out of service. I suspect it is correct that this was the first time this was done. Later WMS games would adjust down to any number of balls (at least 1) available, but this was where it started. I'm not sure about whether it was the first to use low voltage switches for the flipper buttons, but it was the first that I programmed to make an attract mode sound when the button was pressed so it is likely that this is true. Production Run Records for Banzai Run: Production Start Date: May-20-1988 Production End Date: Dec-20-1988 Production Run Quantity: 1751 First ship date: May-20-1988 Last ship date: May-31-1989

Where to Play It

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